Hi! I'm Nick, and I'm a product creator interested in elevating the human condition. I most recently published De-Escalating Social Media, a design proposal to make social media a kinder place, and Spaces, a concept piece for a new approach to organizing digital experiences built around core human needs.

My writing here is focused on a few themes: how to make great products, the intersection of digital mediums and human psychology, and some of my personal history, projects, and stories.

My Background

In 2022 I'm currently working on a new computing platform, bridging my interests in humane computing, mental health, education, and tools for thought by building a better digital environment for our intellectual and emotional needs.

In 2020-2021 I stepped back to explore how to redesign our core digital experiences (operating systems, social media, tools for thought) to better align with personal growth and mental health. The rapid shift from physical to digital environments brought about by covid has shown that these environments are poorly suited to human emotions and needs, and my conclusion from doing exploratory design work is there is significant opportunity to rearchitect these environments in a more humane way.

In 2019-2020 I worked as a consultant with Mindstrong, an early stage mental health teletherapy company founded by the former head of NIMH. My work focused on reimagining both the core patient therapy experience and the internal tools and protocols for therapists, in service of reaching product-market fit.

In 2016-2018 I worked as VP of Product and Head of Design/UX at OneSignal, the largest service & SDK for push notification delivery. My work included redesigning the dashboard, launching several new features, and all manner of startup generalist work, in service of managing rapid growth following early product-market fit.

In 2011-2015 I cofounded EdSurge, the leading news source in education techology. At the time, the industry was nascent and needed a common ground for educators, technologists, investors, and change agents to make sense of what was going on. My focus was on building out the mediums we used to get the message across - newsletter, our web presence, and the edtech index, a comprehensive database of edtech products.

In 2009-2012 I worked as VP of Product at Uversity, a social network product for colleges and universities built atop Facebook. My work involved taking the founder's early ideas and finding a path to market at 150+ colleges & universities, balancing both student needs and school requirements, and facilitating research to ensure the solution worked to improve student outcomes as they made their transition to post-secondary education.

Before this, I earned an MBA and Masters in Education at Stanford, and a BA in Psychology at UC Irvine, and between high school and college I was a video game designer at Pandemic Studios.